The environmental storytelling is really good. I like that it reflects which stage of life our main character is in. The dialogue is also the right amount of silliness that fits in with the platforming mechanics. The art style is a little disjointed in a few small places, but it's all still in line with the story. Most of the mechanics have been talked about already, so all I'll say is that I'd love for this to be a little longer so that there's a stronger story progression.
Justin Rivera: I really like the concept of this game! You guys did really well with conveying a story and styling your game in a way that helped to guide the player through the storyline. One thing I have to say is that I feel like there's not much forgiveness and it's not to hard to be trapped by an enemy colliding with you (but it could definitely also be that I just suck). I think a bit of forgiveness when taking damage would help a lot. But overall, this is some great work!
Nathan Cantu: The plot and idea for the game are great and I could absolutely see this as a full-fledged game. The artwork is great. Main comments are that the way that the camera is out of sync with the player makes jumping kinda nauseating and makes it a lot harder to aim your jumps. The items being referred to as "score" is confusing and losing score when you throw the items seems unintuitive. The player also feels very slow. Also, a 1 hit kill for touching the enemies seems too extreme and makes the game too hard in conjunction with the player being slow. Overall, great idea and good job
Ashley Liu: The plot and sprites are so nice and really connect to the theme. I think the score bar was a little confusing at first but once I figured that out the storyline is something that definitely makes me want to keep playing!
Jack Liu: It is a well-made game. There is a separate story for each level which is interesting. And the number of bullet is depend on how many collectibles the player gets. Also you can choose which level to play after you die in each level. So player will not stuck in the same level if can't pass it.
Remi Vaughan: This game was great. I loved how you went all in on the variety of the content but without deviating from the central theme. It was all very creatives and often very funny to see the ideas that came up in each new level. I also like that the graphics are very cohesive, all being in the same style.
Anna Teng: I love the art style and feel of the game. I really like the fact that every level has an own theme and their own story that is still coherent to the entire idea of the game. I also love the sprite design and level design, they are so nicely done! I think the dialogues throughout the game also just brings everything together and makes the game more interesting. Overall I really liked this game and enjoyed playing it!
Michael Chen: I love the overall theme of the game, and how each level represents a certain period of life. Enemies in each level are the challenges or obstacles in that time period. I really want to emphasize that you guys have done a great job since last time when I played your prototype. You guys did a lot of bug fixings, story enrichment, and improvements on the player's experience. One thing I would say is to fix the sound effects when the player's dead.
Ethan Don: I really like how much effort was put into the theme of the game. It is not just a generic platformer there is actually scenarios in each level. The UI for dialogue is really clean. The fast forward button for the dialogue boxes also showed how polished the game was. It is those little features that I really appreciated even if I did not use them that much. There are some small things that need some work though. The death sounds are unnecessarily jarring compared to the rest of the game's audio. Also, some of the levels have sprites that are higher definition than others. This is a super small detail but it does make the level feel lest immersive. But overall, I really enjoy the aesthetic and gameplay. Great work!
Interesting game concept! I really like how each level presents a different scenario, environment, and storyline yet it sticks with the same theme. I personally wouldn't calibrate the camera to move around so much. When moving around quickly it started jarring around a lot, making precision jumps more difficult. Overall, great animations, use of sound effects, and player mechanics!
Yilin Zhao: I really enjoy the art design of this game. All the elements in each level echos the theme very well. Also, the lightening of the character is unique! The surrounding of the character is lightened up a bit. This can be really useful when the game background is dark. One little suggestion is that maybe give the player a bit more health value. While playing the game, I was shocked when I die the first time I got hit by the pencil lol. I thought I have 3 lifes since the original health value is 3.
Shaur Kumar: I think that this game is a super solid one after play testing it. I love the idea of the story line following throughout this person's life. In terms of aesthetic, I think the only problem is the translation of what was deemed significant life event to be in the game. I feel that the life scenarios since there are a limited amount of levels should be more unique and special, such as fighting for a job promotion or fighting to graduate school over the current paying the bills and bully scenarios. In terms of platforming gameplay, the character plays a little rigid, and mechanics aren't really tutorialized in the gameplay; it's more a wall of text. Cleaning up these last little aesthetic and gameplay hurdles would solidify this game a bit better.
Anik Barua: Loved the story line! Each level design resonates with the theme and the platforms blocks (syringes) looks so detailed. Also, how you implemented the dialogue system works perfectly and goes with the game environment. I got the chance to play the first version, and I can say it is a significant improvement with different game mechanics as you implemented the feedbacks. Great work!
I really enjoy the story plot that you have designed for this game. It's simple yet true to life, and it's easy to relate to. It reminds me of how our own lives can be simple and yet profound, and it's a great reflection on the human experience.
The game's storyline also allows players to immerse themselves in a virtual world that reflects real-life experiences. It raises questions about the nature of our existence and our relationship with technology. It's a great example of how games can be more than just entertainment, but also an avenue for reflection and contemplation.
Hah-Young Kim: I really love how much detail went into the storyline and how much detail went into each level design! The inclusion of the dialouge at the beginning of the game made the gameplay more immersive. I noticed that the camera is a bit floaty and moves around really quickly. I think adding some weight to the camera to introduce a bit of delay when it follows the player would help improve the gameplay experience.
Heejin: I like how you used different items for each level's design. Also, I'm glad that I don't need to read all the dialogue again when I restart the level anymore. I am not really sure with the last level where the death reapers. I tried to press spacebar when I have a sword and 5 pills, but the player seems to just drop a pill and pick it up instantly. I was not sure how to kill the death reapers. Also, I feel like the camera movement is a bit dizzy, like it is following the player too tightly. Other than that, I really love the game!
Roger Li: The shiny texture of the sprites looks amazing in the first level and I'd like to know how they were made. The death sound effect is a little horrifying but that's probably intended since getting killed by a bully or tax collector should be very scary. The first level is a bit gloomy in my opinion due to the darkened background. Some parts of the game can be designed to be more intuitive, like is there a reason why the player die instantly when they land on a syringe with a big virus? The movement could also be made more satisfying by increasing the player movement speed in my opinion.
This game is a journey. Thematically amazing - use of sprites to represent the stages of the main character's life is done really well. The background audio can be a little annoying at times. Also I'm sure this is intended but death is very loud and scary the first few times. The introduction to mechanics like the disappearing platform is done really well though I would have liked a visual indicator of its lifetime.
Nishma: I really liked this game and the concept behind it. The theme of representing each phase of the man's life was really cool, and I liked how you guys made the sprites, background, etc. match up with the respective life points. The score and health was a little confusing like what the difference was, but everything else was really cute and nice and made it satisfying to play.
Yuxuan Lin (Kerwin): The dialogue effect is quite interesting. With the theme of the entire life of a man and putting the game into a whole storyline, the player is much more attracted to the game. The different map and enemy designs are also intriguing. Great work!
Love the attention to detail and effort put into the sprites and storyline. The different locations, enemies, and collectibles in each level add variety to the game. Adding an option to speed up the dialogue would be nice.
Christ: Hi guys! This game is detailed and interesting, especially the design of ground and enemies. Btw, the dialogue and story is interactive and funny that made this game more understandable and attractive. Well done!! Here is a little feedback after I played, if the player can go down when it stand on the ground, like to earn the cash :))
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The environmental storytelling is really good. I like that it reflects which stage of life our main character is in. The dialogue is also the right amount of silliness that fits in with the platforming mechanics. The art style is a little disjointed in a few small places, but it's all still in line with the story. Most of the mechanics have been talked about already, so all I'll say is that I'd love for this to be a little longer so that there's a stronger story progression.
Justin Rivera: I really like the concept of this game! You guys did really well with conveying a story and styling your game in a way that helped to guide the player through the storyline. One thing I have to say is that I feel like there's not much forgiveness and it's not to hard to be trapped by an enemy colliding with you (but it could definitely also be that I just suck). I think a bit of forgiveness when taking damage would help a lot. But overall, this is some great work!
Nathan Cantu: The plot and idea for the game are great and I could absolutely see this as a full-fledged game. The artwork is great. Main comments are that the way that the camera is out of sync with the player makes jumping kinda nauseating and makes it a lot harder to aim your jumps. The items being referred to as "score" is confusing and losing score when you throw the items seems unintuitive. The player also feels very slow. Also, a 1 hit kill for touching the enemies seems too extreme and makes the game too hard in conjunction with the player being slow. Overall, great idea and good job
Ashley Liu: The plot and sprites are so nice and really connect to the theme. I think the score bar was a little confusing at first but once I figured that out the storyline is something that definitely makes me want to keep playing!
xiao ling
the art is so nice ! the way physics plays into the game is nice with see saws and things of the such :)) menu options are nice to have as well!
I personally quite liked the way the camera worked with the look ahead predictions! it made it fun to control around
Jack Liu: It is a well-made game. There is a separate story for each level which is interesting. And the number of bullet is depend on how many collectibles the player gets. Also you can choose which level to play after you die in each level. So player will not stuck in the same level if can't pass it.
Remi Vaughan: This game was great. I loved how you went all in on the variety of the content but without deviating from the central theme. It was all very creatives and often very funny to see the ideas that came up in each new level. I also like that the graphics are very cohesive, all being in the same style.
Anna Teng: I love the art style and feel of the game. I really like the fact that every level has an own theme and their own story that is still coherent to the entire idea of the game. I also love the sprite design and level design, they are so nicely done! I think the dialogues throughout the game also just brings everything together and makes the game more interesting. Overall I really liked this game and enjoyed playing it!
Michael Chen: I love the overall theme of the game, and how each level represents a certain period of life. Enemies in each level are the challenges or obstacles in that time period. I really want to emphasize that you guys have done a great job since last time when I played your prototype. You guys did a lot of bug fixings, story enrichment, and improvements on the player's experience. One thing I would say is to fix the sound effects when the player's dead.
Ethan Don: I really like how much effort was put into the theme of the game. It is not just a generic platformer there is actually scenarios in each level. The UI for dialogue is really clean. The fast forward button for the dialogue boxes also showed how polished the game was. It is those little features that I really appreciated even if I did not use them that much. There are some small things that need some work though. The death sounds are unnecessarily jarring compared to the rest of the game's audio. Also, some of the levels have sprites that are higher definition than others. This is a super small detail but it does make the level feel lest immersive. But overall, I really enjoy the aesthetic and gameplay. Great work!
Interesting game concept! I really like how each level presents a different scenario, environment, and storyline yet it sticks with the same theme. I personally wouldn't calibrate the camera to move around so much. When moving around quickly it started jarring around a lot, making precision jumps more difficult. Overall, great animations, use of sound effects, and player mechanics!
Yilin Zhao: I really enjoy the art design of this game. All the elements in each level echos the theme very well. Also, the lightening of the character is unique! The surrounding of the character is lightened up a bit. This can be really useful when the game background is dark. One little suggestion is that maybe give the player a bit more health value. While playing the game, I was shocked when I die the first time I got hit by the pencil lol. I thought I have 3 lifes since the original health value is 3.
Shaur Kumar: I think that this game is a super solid one after play testing it. I love the idea of the story line following throughout this person's life. In terms of aesthetic, I think the only problem is the translation of what was deemed significant life event to be in the game. I feel that the life scenarios since there are a limited amount of levels should be more unique and special, such as fighting for a job promotion or fighting to graduate school over the current paying the bills and bully scenarios. In terms of platforming gameplay, the character plays a little rigid, and mechanics aren't really tutorialized in the gameplay; it's more a wall of text. Cleaning up these last little aesthetic and gameplay hurdles would solidify this game a bit better.
Anik Barua: Loved the story line! Each level design resonates with the theme and the platforms blocks (syringes) looks so detailed. Also, how you implemented the dialogue system works perfectly and goes with the game environment. I got the chance to play the first version, and I can say it is a significant improvement with different game mechanics as you implemented the feedbacks. Great work!
Shangyu:
I really enjoy the story plot that you have designed for this game. It's simple yet true to life, and it's easy to relate to. It reminds me of how our own lives can be simple and yet profound, and it's a great reflection on the human experience.
The game's storyline also allows players to immerse themselves in a virtual world that reflects real-life experiences. It raises questions about the nature of our existence and our relationship with technology. It's a great example of how games can be more than just entertainment, but also an avenue for reflection and contemplation.
Hah-Young Kim: I really love how much detail went into the storyline and how much detail went into each level design! The inclusion of the dialouge at the beginning of the game made the gameplay more immersive. I noticed that the camera is a bit floaty and moves around really quickly. I think adding some weight to the camera to introduce a bit of delay when it follows the player would help improve the gameplay experience.
Heejin: I like how you used different items for each level's design. Also, I'm glad that I don't need to read all the dialogue again when I restart the level anymore. I am not really sure with the last level where the death reapers. I tried to press spacebar when I have a sword and 5 pills, but the player seems to just drop a pill and pick it up instantly. I was not sure how to kill the death reapers. Also, I feel like the camera movement is a bit dizzy, like it is following the player too tightly. Other than that, I really love the game!
Roger Li: The shiny texture of the sprites looks amazing in the first level and I'd like to know how they were made. The death sound effect is a little horrifying but that's probably intended since getting killed by a bully or tax collector should be very scary. The first level is a bit gloomy in my opinion due to the darkened background. Some parts of the game can be designed to be more intuitive, like is there a reason why the player die instantly when they land on a syringe with a big virus? The movement could also be made more satisfying by increasing the player movement speed in my opinion.
This game is a journey. Thematically amazing - use of sprites to represent the stages of the main character's life is done really well. The background audio can be a little annoying at times. Also I'm sure this is intended but death is very loud and scary the first few times. The introduction to mechanics like the disappearing platform is done really well though I would have liked a visual indicator of its lifetime.
Nishma: I really liked this game and the concept behind it. The theme of representing each phase of the man's life was really cool, and I liked how you guys made the sprites, background, etc. match up with the respective life points. The score and health was a little confusing like what the difference was, but everything else was really cute and nice and made it satisfying to play.
Yuxuan Lin (Kerwin): The dialogue effect is quite interesting. With the theme of the entire life of a man and putting the game into a whole storyline, the player is much more attracted to the game. The different map and enemy designs are also intriguing. Great work!
Love the attention to detail and effort put into the sprites and storyline. The different locations, enemies, and collectibles in each level add variety to the game. Adding an option to speed up the dialogue would be nice.
Christ: Hi guys! This game is detailed and interesting, especially the design of ground and enemies. Btw, the dialogue and story is interactive and funny that made this game more understandable and attractive. Well done!! Here is a little feedback after I played, if the player can go down when it stand on the ground, like to earn the cash :))